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Old Oct 26, 2010, 06:43 PM // 18:43   #21
Lion's Arch Merchant
 
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Originally Posted by Aeon221 View Post
I have more money than I know what to do with...
As you stroll past the ragged stranger slumped over his bow you catch a faint whiff of something awful you presume is Yak dung. "Ugh, take a bath," you sneer.

"I would, good sir," he mumbles, catching your attention and you pause briefly to hear him out. "But I have no money for the inn. And were I to venture from the town to bathe in the river nearby," he coughs, "I'd surely be killed by a Bone Dragon. What with my miserable, tattered armor I couldn't even fight my way to the water's edge." He looks up at you from under his hood, face covered in muck and adds, "alms for the poor?"
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Old Oct 26, 2010, 07:44 PM // 19:44   #22
Desert Nomad
 
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Originally Posted by Spookii View Post
There's not only the actual players' inconveniences to think about - but also the storylines and the lore behind the game. Like I said, it's in the middle of lowbie Kryta. Why would they have all of that in a ruined temple filled with Krytan peasants and lowly priests in the middle of a swamp?
Why would they have them in the middle of an arid desert visited by no living people for centuries? But the Crystal Desert merchants sell them.

Why would they have them next to an Apocalyptic vortex in an area populated entirely by undead, demons and moving rocks? But the Mouth of Torment merchant is happy to do me a deal on a Superior Salvage Kit.

And hell, if we're talking lowly peasants you don't get much more lowly than those living in the slums of Kaineng but I can buy Superior Kits in the thug-ridden sewer of Zinn Ku Corridor.

Your lore argument just doesn't hold up. And I really can't see any reason not to make the game more convenient, I mean they added more Xunlai Chests in Lion's Arch because the old ones were so out of the way. It wouldn't take up a mass of developer time to switch the merchant and really, how could it possible have a negative impact on the game?
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